Next you will need 5 automatons to get around 970 coal, vs 2 automatons and 4 Steam Cores to get 1020. You save 35 resources in the research alone and in the early game that helps a lot. With steam Thumper its 30 wood and 20 steel to research, versus 40 wood and 25 steel for mine. Now I think they might be better than Mines overall.ġ)Mines very often have to be build super far, so your coal miners will never be able to help build.Ģ)Coal Thumpers are cheaper: 10 wood to research basic coal thumper vs 20 wood and 10 steel for basic mine. My mind on Coal Thumper completely changed after this run. Making another mine is hella expensive, and after losing again and again I changed my strategy: I started to use Coal Thumpers instead, and oh boy they paid themselves. In the middle game, I lost here a lot of times, because its fairly easy to make a coal mine for the 1st wave of cold, the biggest problem to me is the 2nd. Tip: One Automaton can make your city sufficient on food, and you will have enough to use Rations for Ill, the idea is to put the Automaton in the Hothouse until you have at least 20 raw food, then put him to cook all of it, and keep repeating this process, this Automaton is doing the work of two buildings by himself, I was proud of him. And in my strategy with extra rations for the ill, I really don't want to overcrowd my medical posts, In the middle game I will build my 2nd medical post and that will be it, if I make a misplay and have like 20 sick, it's game over, time to restart. He dies before he can get to one of your medical posts, so you have to build one on his face where he spawns, and this forces the production of your city to halt for a while because you should never build after the shifts are over unless you want 10 new sick people. Part 2: The Middle Game, AKA the Survivor arrives: This is the strategy I found that worked very well, it was easy to replicate but sometimes RNG could hurt me, My scouts sometimes would come with amazing 200steel/200wood, other times 350wood/80steel, the second one would be terrible, the RNG factor on the scouts would make some runs way harder than others.Īlso, the first technology I get in the 2nd row is the second scout, after him a hothouse for food. My scouts will gather resources around, and when it gets back to the city we will build 2 automatons to gather coal, saving us just in time when the cold hits. Frostpunk steam cores generator#My final plan was the following: Focus all the resources to build a workshop asap, and scout asap with Emergency shift, in the laws get Emergency Shift->Extended shift->Soup->Arena->Radical Treatment->Extra Rations, I will then extend the shift everywhere, only turn up the generator during 00:00-5:00 and 13:00-16:00 I struggled quite a lot in the early game of The Ark, because dealing with the cold was extremely annoying: Everytime I fixed one problem, another one showed up, If I focus on coal/heat to keep the Ark alive, my wood/steel production will suffer terribly, and I will stagnate for 2-3 days, which will kill-me in the midgame, If I focus on steel/wood the Ark dies to the cold, it's a tough situation to be in. It didn't take me many tries to figure out that it is impossible to win without making scouts early, they are extremely overpowered when compared with a normal citizen: Scouts don't eat, scouts don't get sick, scouts are the units that produce the hardest ( In one trip of 3 days, they will bring 5 times more materials than your city made ) I saw one player once saying that Frostpunk is more akin to a puzzle game than a city builder, and while it didn't feel like this when I was doing my 1st playthrough, which was Endless on Hard, now that I am taking the main campaign on Survivor is completely different, it really feels like a puzzle: Howdy there, I have just now finished The Ark on survivor difficulty, since I was using no online guides it was quite hard figuring it out, and I want to share my experience here.
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