#Nexuiz youtube mod#If this were a free-to-play mod for Crysis we’d recommend it in a heartbeat, but for 800 MSP your money is better saved for something else. #Nexuiz youtube professional#It lacks the creative direction and polish of a professional studio, and those are the things that refine a game into something more than a mod. The original game was created by weekend warriors and modders, and that’s exactly what this feels like. Those who know the roots of Nexuiz will understand why it just doesn’t feel right. Often it’s tucked away in a den or bedroom, hooked up to the spare TV. Yes, nearly every home has at least one HDTV nowadays, but the reality is that the 360 isn’t always hooked up to the family 50″. Options are laid out in a multi-column, multi-row table where each one must be confirmed before moving on. Muddy menus – Graphically the menus in Nexuiz aren’t awful, but they seriously lack the intuitiveness of just about every other shooter. Again, it’s the barest of barebones here, with only Xbox LIVE and bot matches available. No campaign/challenge mode – We weren’t looking for a soldier-out-to-save-the-world campaign, but some sort of ladder-based tournament would have been nice. In nearly every match we played bots would either get stuck on level geometry (often while carrying the flag), fall off a ledge while backtracking (again, usually with the flag) or some other pointless act. Seriously, the bots in Goldeneye on the Nintendo 64 are smarter. *yay* It doesn’t really matter though, they’re as dumb as a box of rocks. More on that next.īots – So some praise has to be given for the inclusion of bots. It’s one of the cardinal sins of shooters to omit it, the other being to omit bots. Forget about having some couch or system link competition, you’re stuck being a loner. No splitscreen – We’re not sure why this wasn’t a blatantly obvious include, but there’s a market out there for a splitscreen arena shooter. It’s annoying and doesn’t serve to increase the adrenaline levels instead it increases your annoyance. We recommend muting it before firing up your first match. The psuedo-dubstep tunes seem like a desperate plea to fit in. The music – The music in Nexuiz is dull and uninspired. Often you’ll just pick a random one and stick with it. It’s a total guessing game when you pick up a weapon. None of them have that obvious “this is what this gun is” look. There aren’t any clear roles here: the shotgun, the rocket launcher, the sniper, etc. Some weapons, such as the staple machine gun, are obvious, while others just spray a random blast of color. The weapons – Not only do the weapons not look unique and distinct, it’s also difficult to discern what each one does when fired. It’s unfortunate that the otherwise pretty levels get covered in a coat of next-gen mud. The result is that everything has an awful brown tinge, allies and enemies are difficult to see, and items are more difficult to discern. It feels like someone took lush, colorful environments and then put a sepia filter over the render. That next-gen brown – Don’t let the screenshots fool you–everything you see here is muddled in that awful next-gen brown lighting. The tides can quickly change with the activation of a mutator, meaning each participant has an equal chance of both winning and getting hammered by opponents. They can be acquired during play and activated, rather than UT‘s style of selecting them before play. The mutators actually function more like runes from a Quake mod. Mutators – Again drawing from Unreal Tournament the mutator system keeps the action frantic and constantly evolving. We found no issues with lag, though we were only able to play with a limited amount of players. It feels like Unreal Tournament all over again while playing over a network. Online play – Those looking to regain their 2000’s can quickly do so by jumping into an online game. Players will find that it’s much more comfortable than Quake Arena Arcade‘s controls, and those were pretty decent, too. Every jump, every shot, every strafe feels precise and fluid. Nexuiz delivers in that department, and does so in spades. Tight controls – If ever there was a genre that needed twitch controls, it’s the arena shooter genre. It’ll seem really enticing by its screenshots, but in the end there’s not much to keep you playing. The controls can be tight, the maps can be solid, the graphics can even be impressive, yet you turn delete the game from your drive and go back to one of your old staples. To find a newly developed one is like finding money on the sidewalk: no matter how much is there you’re just happy to see it. A copy was provided for review purposes.Īrena shooters are something of a lost art. Nexuiz was developed by Illfonic and published by THQ.
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